Camera Match – A tool for making your LW scene match an existing photograph.The William Howard Taft Collection is a set of six professional studio tools for LightWave, ranging from automatic weapons fire to hose animation. Be sure to check out the sas gallery to see examples of the quality that you are capable of getting with Sas. Sasquatch fibers will not show up in reflections (or possibly behind transparent, ray-traced surfaces – perhaps someone who has worked with sas can comment on this), it does not render motion vectors for adding motion blur in post, and you might need to render using the Classic Camera. Sasquatch is only a pixel filter so it does have some limitations. Even though Lightwave now has it’s own hair/fur system, you may still want to pick up Sasquatch for it’s stability (both in terms of its operation and output) and its combing and styling features. Sasquatch has long been the predominant Hair/Fur system for Lightwave. Sasquatch is a production-proven Hair, Fur & Grass System for Lightwave. G2 works seamlessly with FPrime, giving FPrime a Linear Color Space Workflow on top of all the other shaders and controls. G2 has a crazy amount of tools for tweaking your surface and light settings, several shaders including skin and SSS shaders, and the ability to analyze your lighting on the pixel level. Before FPrime, G2 gave Lightwave users a powerful previewer that showed lighting and surface changes in near-real time (once you had done an F9 render). Long before Lightwave had nodes or Linear Color Space Workflow, G2 gave Lightwave users powerful tools for shading surfaces and adjusting the gamma of surfaces and images. It’s ability to zoom into an image and click on it to select a surface for editing in the Surface Editor is something many people wish VPR could do. While VPR can do some things that FPrime can’t to (render shaders and some nodes), FPrime still has some advantages – especially when working with complex scenes. FPrime still has a lot to offer, even to LW10 owners. Until some point in the LW9 upgrade cycle, FPrime’s radiosity engine was much faster than Lightwave’s renderer, and there are people/studios who still prefer to render with FPrime. This means that you can start compositing your animation without having to wait for the final render or set up a separate low-quality proxy render. FPrime is not only a previewer, it’s also a renderer that offers the unique ability to render a low quality version of your animation and then continuously refine those frames until it reaches a quality level that you specify. Its ability to let you see changes you make to your scene in real-time has saved countless hours in set up. It was THE must-have plugin for Lightwave. G2, Taft & Polk have so many tools, it’s easy to forget all that they offer.įPrime was a marvel at the time it was released.Worley recently lowered the prices on his tools, by 50% in some cases.Hoser (Taft Collection) helped out the Iron Sky crew ( Iron Sky – Day 58) this week.Why would I want to highlight some of the best-known Lightwave plugins, many of which haven’t had a feature upgrade for a while now? Well, I have a few reasons. This week I want to highlight Worley Labs’ plugins. Welcome to the latest Lightwave Plugin Plugins of the week from Liberty 3D.
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